Shit-colon. (Under) Overview Persona 3 Fes

Shit-colon. (Under) Overview Persona 3 Fes

First of all, let’s designate my place in the world. I will not at all excite the name Half-Life, the series of Call of Duty influenced my video game perception, and I myself am now a late schoolboy, to whom it seems that he knows how to combine the words in sentences quite much, and sentences in texts.

In short, shit – This is not about the observed product, but about the viewing.

Now, when some of the readers have eliminated by itself, realizing that they were not very interested in the opinion of such a character, I propose to solemnly start a high -erection, the final fecal mass of which I can in the toilet of my blog.

I hope readers, you understand that there is no way to do without air freshener.

***
It will incorrectly say that I am interested in the game only at the time of the universal hype on the fifth part. I knew all my conscious life about the third person. I remember, somewhere near the exit of the third part, when I was a very young cretin, some material related to Persona 3 was twisted on TV. On the "First Game" it was something? I forgot already, but not the point is important, however.

The shown passage from the game, in which teenagers shoot themselves in order to contrast the monsters of some of their creatures, made an impression on me. At that age, I had no idea that such gloomy generally takes place in this world. The most gloomy thing I saw then is the melancholy series of Smesharikov, so it is not surprising that a similar picture found a refuge in my memory. Thus, from that moment on me, my memories of what I saw on TV periodically rolled over me, but, for some reason, seriously, I never tried to find this wonderful game.

The situation is obviously changed when Persona 5 came out. Exactly to its release, I probably found out what kind of game was demonstrated in that television program for ten years, but I did not dare to get to know her obvious Japanese. Japanese is not even so, say, visual or ideological as gameplay-conceptual.

Nevertheless, since I am writing these lines now, and you have fallen to read them (or failure-but it does not depend on me anymore), this means that in the end I got to this gaming product of Japanese imagination.

***
Let me explain something right away. Persona 3My first acquaintance And with a Persona series, in particular, and with Shin Megami Tensei in general. Before that, I have not played like that or, in any case, I do not remember. This is time.

I played on an emulator in a Russian version of Persona 3 Fes. Here I will make a reservation that for an unfamiliar with a series of man, the translation is quite similar to the truth, and I noticed any diluted moments. Yes, there are achapes, and even more than we would like, but they hardly ruined my impression of the game. However, if the translation has missed or rewritten something important, and you are more aware of my more in this matter, then hint in the comments. It will be useful for both me and those who potentially want to get to know the game. It was two.

Now that all the main points are stipulated, you can finally start a direct review.

Persona 3 for me became the game that I went through within a week, sitting at the computer for 10-15 hours a day and forgetting to wash, shave, eat and generally show any signs of life. Two things were already to blame for this: the first is an extremely exciting and emotional story, which properly pressed on my sentimental disposition, and the second is much less exciting gameplay, which, however, also gives continuous emotions. And in the case of the gameplay, the phrase “Give emotions” is negative.

Actually, the text will consist of my attempts to understand whether the game is good from the third person? That is, of course, it has already become a cult, great in its own way, and it is considered, it seems like, the best part of the series (and if not, you will probably correct me in the comments and, perhaps, even try to argue with me-although the dispute for me will not be in any situation, because this is the only person I played, Kamon), but is it nice to play in it? I have been repeating the thesis twice for a reason that something is wrong with gameplay.

Nevertheless, it is impossible not to affect the plot of the person, since it really is worth playing for it. I generally hold this opinion-if any work affected me so much that I sobbed over it, then it is masterpiece and this is not discussed. Given how emotional I am, that I can make me cry out almost every first film, series, ETC, then, perhaps, this is not the best evaluation criterion, but there is nothing to do with it.

In short, Persona 3 is what Basurman is called "Emotional Rollercoaster". By the end of the game, I was literally emotionally squeezed out, and I must say that the feeling is in some way pleasant. The fate of the characters in an interesting way is intertwined, unexpected turns follow one after another, but the game has proprietary Japanese moments of unloading. They very skillfully relieve tension and really amuse you due to the fact that for everything spent in the game you begin to perceive the characters not as a plot function written by someone, but as good friends. Maybe you find their comments with absurd ones, but at the same time it still breaks you from them, because you have experienced events of varying severity with the same people who are now discharging the situation.

The plot itself by 99% is served by unconvided dialogs, so get ready to read a lot for the need to play a lot if you decide to play Persona 3. Rare animated inserts, of course, delight with their presence, but they take a fairly small amount of time from the total timing. But talking at least about some directing of the in-game scenes does not make sense. The developers have at the disposal of the 2006 schedule with a limited set of animations and angles, and if then it was "Purely visually pleasant to play", as one classic would say, now there is absolutely nothing to look at.

Most of the game the plot will be served, well, something like this.

On the Internet, the third person is relatively often compared with Evangelion due to a similar plot canvas. Indeed, parallels can be traced. The main character arrives in the city in which paranormal Japanese crap is happening;He becomes the owner of a weapon that can stop this paranormal Japanese crap;Paranormal Japanese crap awakens with the arrival of the protagonist, and t.D. and t.p. And judging the history of the third person through the prism of the plot foundation of the "Evangelion", I would call Person "Evangelion", in which GG is not a whiner and has eggs. Under some certain conditions made by the player, of course, but the local protagonist in any case does not have the habit of reminding himself that he is Mustn’t Run Away.

All this applies only to the main storyline, but in the game there are and Saucle-linus – establishing relations with other non -game characters, which is a certain Arcana. Some of them are really interesting, but, unfortunately, for the most part in this game they perform a gameplay function than a narrative. Therefore, sometimes it comes to the point of absurdity, when almost every day you infuriate you with his questions about whether you are free after school, the character with whom you had inaccurate once to speak and start his sausage-link.

https://gamblingdata.uk/casinos/888-casino/

The gameplay’s significance of the saucers of the souver is that, as it moves in a relationship, the increase in the increase in the experience of the Arcana that you created by you in the future, which is the NPC created by you, will increase, and, upon successful completion of the connection, a new person will be available for the creation.

And now it’s clear that now the review is smoothly flowing into the transfer of gaming mechanics, but we will be honest: what can be done in the game is searched for Wikipedia or is written on a box with a game. And I want to believe that I somehow analyze this whole thing and, from my bell tower, judge about the organicity of their location in the game, so I will jump to explain how two main mechanics work, for which you spend playing time.

The first such global mechanics is Life Simulator of an ordinary Japanese schoolboy. Already in this mechanics, both the sowl-links and the ability to spend time in various institutions that increase the stats of the protagonist, and much more have been woven into this mechanics. But one way or another, all activity somehow affect certain characteristics of the protagonist.

And the main problem for a casual player like me was lack of some intelligible introduction The very essence of the characteristics and what I need in the process of passage depending on some style. This is perhaps the main problem of not only the third person, but also many RPG. Well, you know, when at first you still do not understand how the game works, which items are useful, which are not particularly;Therefore, you wear everything in the inventory, and when it clogs, you have no idea what you can donate. I can still accept this more or less, because in a good way the game should gradually devote the player to its internal mechanics, and after several hours you will have no questions.

Persona 3 does not know how.

I will not reject the probability that indicates my order Degraded mental abilities. Indeed, it may be that I simply missed that moment in the game, when it is said by direct text, why I need to study, bold and charm. But at least hesitate, I hardly understood the need for this activity for the whole game, and even then I’m not sure about it. That is, these characteristics seem to be needed in order to open some social ties. Suppose that so. But is it only for this? For example, does the same courage affect a chance to dodge in a battle from the intimidation directed in you? Old -timers of the series, please explain to me this moment. After all, if this does not affect anything at all, then what the point is to me, suppose, to study at night? This will be extremely unprofitable wasolation of time if Roman Waifa is activated from this game with something else. Moreover, with some chance, study can tire the protagonist, which will negatively affect the exits to Tartar. If so, then maybe you should concentrate on battles with shadows?

What, perhaps, really should. But, you know, the plot and gameplay synergy are very important. Well, that is, the gameplay should somehow correlate with the history. If the game is not able to achieve this, then it begins to be perceived as a comedy of Fars and an offensive parody. The already classic example of an unsuccessful docking of the story with gameplay Restanating Tomb Raider 2013 is extremely indicative. In the game itself, Lara without any pity is satisfied with the Russian genocide, when in the Katsenas the future tender of the tombs suffers from the deer killed by her.

What am I leading to, actually? Persona 3 in the camp of similar TR2013 games is not included. According to the plot, a group of Japanese schoolchildren with superpowers wants to get rid of at all costs Tartara (rising in the school territory of a menacingly look-looking tower of Dange, which manifests itself only at midnight) and The dark hour (actually, that very midnight). And as soon as I made a couple of sorties in Tartar, I myself caught fire to destroy it in order to never go there anymore.

I’ll say right away, in case my stream of consciousness is completely confused. If you call a spade a spade, then I bombed. It’s just that you can piss. And this happened in the end. The combat system is disgusting, and there is no desire to return to Tartar. The gameplay is extremely meditative, and the environment in Tartar would have evaluated longing if it was in it at all. Except for enemies and chests there are no here Nothing. Neither interesting gameplay situations, nor any pleasant visual, nor special excitement during the battles. If you held one such battle – you tested almost everything that the game suggests, in fact, to play.

I remind you that the game tells a very dramatic and in a good way of tendering history.
Why am I writing "almost everything"? Because, I will be frank, the game has a single interesting situation, and even that happens outside Tartar. After all, it is known that in the anime there must be a series about hot springs. And if your person is anime, it does not become an exception. And it goes without saying that the main theme of this plot branch will be "Boys spy on the girls". Gameplay is presented to us as unusually tiny, but still truly a life -giving sip of fresh air. The bottom line is this: the male half of the main characters, although they do not mind galance on the girls, is not eager to catch their eye. Therefore, a pop-up hint agitates the player to run and hide, which opens the stealth segment. The only one for the whole game. Well, that is, here you can, as it were, sneaking up to the shadows, but it works with varying success. Here everything seems to be verified so that Stlax works correctly.

Worst of all, the game does not seem to understand how much it dizmorates the player Tartar, and therefore there is a lot of it here. And I mean a lot. 200 (TWO HUNDRED!) with dumps of floors or even more correctly, it will be said that there are 300 of them (Tractor driver!) Without a hack. Either some metaphor and a reference to nine circles of Ada Aligieri are hidden behind this, or the Japanese won the series on the American market, then, so that Tartar gracefully avenge Hiroshima and Nagasaki.

Among other things, Artificial idiot sometimes behaves as degeneratively as possible. For example, he rests against the walls with enviable regularity and pretends to be so necessary. Considering that often I ran through the floors, not particularly tracking the movements of my partners, it was very annoying to find out that when the next floor was moved to the next floor.

During the battles, partners also do not help much. On the contrary, in some situations they act illogical. And the local opportunity to distribute orders could become a panacea, if not for the step -by -step system of battles that breaks the mechanism of orders. The fact is that it is impossible to cancel the order after completing the progress. This, it would seem, is reasonable, and there should not be any problems, is it so? But there is a problem, and it consists in the fact that some opponents (EMNIP, only bosses, and even then I am surely confident in only one enemy, but he made me greatly bomb me) can take up resistance to certain types of attacks for a while. And we must understand that the opponent’s course is explained to us by direct text. If the partner has no special orders, he is controlled by himself, and although he can do stupidly, the II still takes into account the fact that the enemy has learned to repel attacks. But if you gave the order to strike, then an artificial boob, spitting on common sense and instinct of self -preservation, will attack the fact that at least just simply Ineffective spending of energy, And at the maximum – A waste of health.

The game reaches a special nirvana on the finish line, when the plot is no longer developing, most of the saumes are finished, and all the characteristics are pumped. As a result, right before, in my opinion, an emotional finale, the player remains only lazily grinding, and this can really spoil the general impressions.

Unfortunately, I did not think to scatter the battle with success, so I would have to be content with what is. I made this screenshot because the specific person depicted here unequivocally refers to a joke about a male man. Sorry.
Just a couple of clicks before the publication, I suddenly realized that I was somewhat doused when I said that the game was only the only interesting gameplay moment. There is a second one, and it will be unfair to miss its presence in the game. And since there was no special place in the text under his description, I will take this paragraph before the story of the maximum without -ilional moment so that you feel contrast. According to the plot, a detachment of schoolchildren at a certain moment is forced to encounter a boss, which is the Arkan “Luck”. This boss looks like a wheel, in fact, good luck, and to win, you need to twist this wheel. Depending on the resulting result, it depends on who will be damaged, who will temporarily increase/decrease certain stats, and now everything is in this spirit. The battle really brings the due diversity in the gameplay and gives the player at least somehow relax from the order of boring classic schemes in these battles. However, at the same time, it does not improve the general situation in any way, but only once again emphasizes the scarcity of the gameplay.

The final boss, unfortunately, does not assume the task of correcting the spoiled emotions, but only is the final catharsis of despondency and the perfect example of the insolvency of the fighting. Sorry for the near -Sobeler, of course, but the last boss must be picking for about an hour. Not the most interesting hour, which is dull and merciless so that it looks losing even against the backdrop of my personal life, and there is already rifle-field there.

Okay, it would be necessary to just a whole for an hour, but no, the developers found a way to defeat the player even more. The boss has several stages, and with a certain he begins to be able to in Marin-Karin. Marin-Karin -This is generally such a zeal, as far as I can judge from the height of my position of a person who played in a single person. Its essence is to charm the enemy in order to start attacking his own, to treat ours;Well, you understand. From our allies, this ability works a little more often than ever. The boss, of course, enchants our guys almost every use of Marin-Karina. And then there seems to be nothing terrible, because in any case we have (although, of course, it may not be – it depends on the luck of the player) the opportunity to relieve charm, and for the whole game it begins to seem that you already know the possibilities of your partners. So you naively believe that the healing will help the enemy not much, and we can restrain the blows anyway.

We really can hold back the blows.

The healing restores the boss All health.

All six thousand health (this is a lot).

And, of course, he will use this trump card at the moment when his CP reaches a critical point.

The player’s assum temperature at the time of awareness of the incident also reaches a critical point. It remains only to amuse himself that this at least does not roll back the boss at the very first stage.

The right word, this boss can eat what is made in the name of my blog.

***
As a result, it seems, I expressed plus or minus everything that has accumulated for the game. It may seem that I sincerely hated every pixel of this game, but not. Against, I got sincere pleasure During Persona 3. The reason, I believe, is the absence of an experience of such expirence earlier. Another thing is that I am not going to repeat a similar weekly marathon of passing with the following, for example, part of the series, while the impressions of gameplay are fresh in my memory.

Moreover, I can even advise this game. Not that my advice could seriously affect your decision, but let me amuse ChSV, well, what are you like non -native. If you want to understand what to expect from subsequent license plates, then the third person will help you in this study. If you want to join the Japanese games, but do not know where to start, then here the game will help you a lot. It does not greatly appeal to a characteristic schizophrenic Japanese attitude, so, believe me, it is worthy to open your door into this incredible world of perverts obsessed with schoolgirls.

Although, if you judge this, that is, games that are much better suitable for the role of the conductor.

In the same case, if you play games for the sake of history, but at the same time not patient enough to go through a couple of hundreds of floors for the sake of it, I can advise watching four films that retell the story of the game with some of my nuances (chaotic narrative). They are perfectly painted and adapted, even sometimes some kind of awkward silence of the protagonist and recall that a game is taken as a basis, where such moments are not so evident.

And, of course, I must mention the soundtrack. He is beautiful.

I hope that I helped schoolchildren who mainly play in the cerebrospinal shooting range and is emo-boys in the soul. If you are, then a good pastime is provided. I know by myself.

And for today everything. Until new meetings!

P.S.: SG, you have the third person there in this game of your games. This is fine? That’s why I had to publish this shit on the blog, so don’t blame me.

What? About The Answer forgot to tell? Let’s forget about The Answer, and? No, true. Please. All the good that was in the original game is broken, if not thrown out at all (this is how it was done), but all the bad ones increased. Imagine that there has never been any The Answer. Thank you.

The best comments

POlzer users, Toif they automatically decided to write something angry, after reading one name, pay attention to this commentary. I do not call persona 3 shit.

The same users who decided to write something angry after reading, sorry that I spent your time. But think about it: you spent reading this for several minutes, and I spent several days to write this. So in any case you spend your free time with greater benefit than I.

The pumping of charisma, mind and courage is needed to open new links and for the romance of certain women (which is also essentially Links). As for the fighting: direct control of partners begins with 4 parts, and then only choose tactics, and even here I did not notice that they would be very stupid. And Marin-Karin almost always worked for me, though when I did not cast it.

Then it turns out that the characteristics here exist as if for the sake of themselves, and the best strategy for their pumping is to follow the guide by your vaifu romance. With battles, apparently, you were lucky, or I was unlucky.

With the fifth part, I would start with joy, but I do not have PS4, and in my habitat it is not so easy to get a console.

After an hour of poking in The Answer (even then I felt that it was not as fun as in the original), I climbed to look for opinions – is it worth it. Thank you, saved me a bunch of nerves and time.
I sympathize on the topic of the boss, he tormented me with some lunar prism: a reflection of all the damage was hung on him, and my friends selflessly continued to try to pound it and get back.
Fortunately, he played on an emulator, so the saves was softened.

In 4 parts there is an opportunity to manage the whole party. Yes, and in the plot plan I think you will like even more for detective.Danges have changed and very diverse (visually), but still there are only chests, monsters and doors.Although I never thought it was a minus because they are such a dungeler.
If you really do not want to go through monotonous dungers again, then go right away in P5.

In P5, too, in one boss Faite has a wheel of good luck. Only there is a roulette, but it will not torment for long. Apparently, the outfits were muddered) Well, yes, the Izmat from FF 12 was killed by ordinary mortals in 4-6 hours, and the bosses in FF 9 and Sin Megam Tersey 3 could take out all the status (again from the modern games of Banner Saga or the same person 5 also have bosses for 30-60 minutes, which can be drained). A step -by -step fighter never gives a chance and very imbalanced by definition.You just have to get used to it. There are a pair of bosses in the person 5, from which farts at high levels are on fire.And okay boss (after draining you fight from him), but there are ordinary enemies too. And if they drain them, and the nearest preservation was 3 hours ago, then you are guilty ahah

They will dull. Even in English -speaking forums, they write this problem in detail

Most likely he is strongly Grindil. On a pumped hero, the problems of the battles are less visible. It’s just that in persons, that in any JRPG with a non -rolling hero you can immediately not even think about anything. And if at the right moment you have not swayed, then roll back, Milsdar, for 5-20 hours.Some write that P3 is even more complicated than mega hardcore SMT3 and SMT DDS 1-2 (and these are one of the most worst root from the same guys, the motherly series of persons).I don’t think, but the fact that some think so, talks about a lot

អាសយដ្ឋានអ៊ីមែលរបស់អ្នកនឹងមិនត្រូវផ្សាយទេ។ វាលដែលត្រូវការត្រូវបានគូស *

Press ESC to close